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Wang Pantuo Laken Knights standard combat art tutorial (primary) (excerpt)
caveat
1) - combat skills book only awarded the title of silver knight or more knights.
2) - grade less than Silver Knight rank of people not allowed to steal. Scholars will steal punished, ranging from job to get rid of the Knights, while breaking their arms and exile abroad.
3) - In addition to stealing scholars, shall be punished in combat skills of a lack of qualifications awarded without permission knight book drawn up to the above scheme.
4) - to master at least thirty combat skills in the book, was a silver knight was promoted to one of the necessary conditions for the Golden Knights.
[Combat skills Introduction]
Primary combat skills full-fifty, please knights in professionally qualified instructors (usually gold or more positions knight knights) under the guidance of practice, without permission to steal scholars to warn the second punished.
Knight can depend system within their means, elective fifty among the thirty combat skills as an essential condition for the promotion of one of the Golden Knights.
~ ~ In slightly twenty thousand words
[0001 combat skills] - Ta swallows (dkciker)
Knight legs by means of additional photons A bottom mirror remote projectile was depressed, in order to achieve the effect of leap volley. We need good reaction speed and body balance support.
Trial was upgraded by Standard
In the space where the density is, for the projectile 30 can continue stepping back off the ground, then adoption.
[0002 combat skills] - acceleration (!)
Using kinetic energy to produce magic in their own body, in order to improve the machine power. Skilled knight can generate an accelerating effect on any surface. The technology can be widely used in combat posture fine-tuning, dodge attacks, volley roll, accelerate the body and other aspects.
Note that this counts as a miniature magic combat skills, too much can bring the petrochemical punishment. One day using only 21 times. (With belt! Counted number of magic-based combat skills together 21 times. If multiple accelerate acceleration point, the number of overlay.)
Trials can be upgraded to accelerate in twelve fixed points on the body to accelerate, acceleration forces of not less than 100n standard.
Fixed acceleration point of the head, chest, abdomen, left shoulder, right shoulder, left arm, right arm, pelvis, left leg, right leg, left thigh, right thigh.
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[0022 combat skills] - adrenaline and (adrenalbooster) (5)
By one kind of combat skills by the will of the highly concentrated produced. Able to skillfully use combat skills and self-control to launch time. When the outbreak of adrenaline, the user will have superhuman speed of response, in the subjective sense of the user, he / she will see a slow stagnation of the world. It allows the user to make a more robust response to pain and greater endurance (injuries suffered unchanged, but reducing the pain caused by injuries stiff).
Note that this war will have to use too much technical cardiovascular burden. One day using only five times. (Counted together with a number of power lines with combat skills 5)
Trial was upgraded by Standard
Able to independently launch this combat skills, the duration can be up to ten seconds,
The duration of the reaction rate can be maintained in neural s (twice the normal rate of reaction) 200ft /;Ability to tolerate pain is maintained in the above 7dol (normal pain tolerance of 15 times);
[0023 combat skills] - somatosensory time compression (soatic-tizipper) (7!)
0022 combat skills and is very similar, is to accelerate the reaction speed of combat skills. To compress the human concept for time in order to achieve the purpose of increasing the reaction rate of the use of magic after stimulation ventromedial hypothalamic nucleus, this way. In the subjective sense of the user, he / she will see a slow stagnation of the world. This combat skills can be launched with the 0022 combat skills.
Note that this counts as a miniature magic combat skills, too much can bring the petrochemical punishment. One day using only seven times. (With belt! Magic number counted with the Department of combat skills 7 times)
Trial was upgraded by Standard
Able to independently launch this combat skills, the duration can be up to ten seconds,
Duration of nerve reaction rate can be maintained at 200ft / s (about twice the normal rate of the reaction).
[0024 combat skills] - blocking pain (pakiller) (5)
By one kind of combat skills by the will of the highly concentrated produced. Able to skillfully use combat skills and self-control to launch time. Launch combat skills at the same time, will promote the secretion of the brain amine polyphenols, by the analgesic effect produced by the brain to ward off stiff amine polyphenols combat damage produced. It allows the user to know as berserker-like pain tirelessly to fight on.
Note that this war will have to use too much technical cardiovascular burden. One day using only five times. (Counted together with a number of power lines with combat skills 5)
Trial was upgraded by Standard
Able to independently launch this combat skills, the duration can be up to ten seconds,
The duration of the reaction rate can be maintained in neural s (twice the normal rate of reaction) 200ft /;
Ability to tolerate pain is maintained in the above 7dol (normal pain tolerance of 15 times);
[0025 combat skills] - dynamic visual enhancement (dvabooster) (5)
By one kind of combat skills by the will of the highly concentrated produced. Enhance the user's dynamic visual acuity, retinal make better sense opponent's attack trajectory, in order to improve the dodge effect.
Note that this excessive use of combat skills will burden the retina, it may cause temporary blindness. One day using only five times. (Counted together with a number of power lines with combat skills 5)
Trial was upgraded by Standard
Able to independently launch this combat skills, the duration can be up to ten seconds,
The duration of the
In the space where the density is able to avoid lateral attack 50 times in a row, then adoption.
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[0031 combat skills] - muscle outbreak (clebooster) (7!)
Use magic to stimulate the muscles of the body, so that the muscles override in a short burst of greater force than usual. Muscle outbreak can have a variety of applications, typically used to increase arm strength, but also the knights would use this technique to increase leg strength to improve the machine power.
Note that this counts as a miniature magic combat skills, too much can bring the petrochemical punishment. One day using only seven times. (With belt! Magic number counted with the Department of combat skills 7 times)
Trial was upgraded by Standard
Able to independently launch this combat skills,Duration can be as long as five seconds,
Continuous process, arm strength can be maintained at 450kg (about three times the normal adult male arm strength).
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[0050 combat skills] - killing blow (!)
Handed down from an ancient combat skills. Use the Magic kinetic energy generated in the blade weapons to attack the enemy in the moment a powerful burst of mass destruction. As modern melee weapons using light blade, blade is extremely difficult to increase the kinetic energy of the photons, then launch into this combat skills in the hands of Wojian. This combat skills and [combat skills 0002] - acceleration is almost exactly the same, in order to facilitate control is limited to launch weapons or hand grip weapons. This can combat skills and [combat skills 0031] - muscles outbreak combined to produce more lethal.
Note that this counts as a miniature magic combat skills, too much can bring the petrochemical punishment. One day using only 10 times. (With belt! Counted number of magic-based combat skills together 10 times. If multiple accelerate acceleration point, the number of overlay.)
Note combat skills to use this way may appear flaws. Due to the use of kinetic energy to accelerate an instant thing, launch timing need to know very well. In case of war waving empty posture may cause collapse, loss of balance fell to the ground and other issues. Please think twice before using.
Trial was upgraded by Standard
This can be used five times in the tactical and technical Mujian exercises, and the average is not less than the striking force 400n. The calculation of the standard must be deducted from the test object original arm strength values.
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